![]() ![]() We’ll give a brief outline of each just below, but if you follow the links you can read everything in more detail. ![]() server time-specific dates for content going live afterward are provided below.” All the items mentioned below will go live on July 20 at 3 a.m. This week, we’re excited to unveil the new Class Change mechanic, two in-game events, our deadliest Helliquary boss yet, and more. “A few weeks ago, we provided you with our first batch of post-launch content for Diablo Immortal. ![]() “While there will not be many behaviors custom tailored for desktop, and some menu interactions may resemble their mobile counterparts, we made sure to include hotkeys for all major functions, eliminating the need to manually click each function.As promised, the second update of July was significantly more substantial. They did make one final comment on the interface though: Diablo Immortal was built as a mobile game first, so the PC user interface is going to have a similar feel, however they have shrunk the portrait, mini map, top-level menu buttons, and ability icons to a comfortable size. On one hand, we felt that we wouldn’t be doing the title justice by releasing a game originally designed for mobile on PC on the other hand, we wanted to make sure the game reached as many players as possible-especially our most dedicated PC fans.”Ĭontrol-wise, Blizzard said that along with the standard “left-click to move” controls, they have also added WASD movement, the ability to rebind keys, as well as controller support. “The decision to develop Diablo Immortal for PC was one that the team went back and forth on for a large part of the development process. From Blizzard’s blog of the announcement: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |